C++/C# programmer
To improve the accessibility of an applied game for people with acquired brain damage, I wrote a tool in C++ that generates Text-to-Speech audio for all text in the game.
I made a custom Perforce client (using the P4 REST-API) that focused on streamlining the code review process and integrating automated tasks into it as well.
I have made a modular ECS game engine that supports PC, Nintendo Switch, and Android.
I designed and implemented the architecture of a modular
data-oriented ECS game engine for the Nintendo Switch.
With a multidisciplinary team, we made a small game in a
custom engine and released it on Itch.io.
For university, I had to make a game from scratch, using OpenGL(ES2), that runs on both a Raspberry Pi and Windows.
I modified the sourcecode of CMake to generate project files
that target the Nintendo Switch so I could use it in my personal projects.
I was programming lead in a team of 30 people during the concepting stage of our trading/exploration game. I also made gameplay prototypes and tools.
I learned the low-level graphics API for the Nintendo Switch and
wrote a simple deferred renderer with it.
In a multidisciplinary team, I made several prototypes to tests ideas for a game concept, and deployed them on the PS4.
I made a small demo of a cloth simulation that is used to control a ghost. It uses a BVH to optimize self-intersection detection.
For the 2020 GMTK game jam, I helped make this game about drifting into clowns with an interdisciplinary team of friends.
For university, I created a CPU raytracer. The focus was linear algebra, (spatial) data structures, unit testing, lighting, project setup, and optmization.
I had to make a game from scratch in C++ with the theme of ice. This was my first experience programming with C++.
For the magical girl game jam, I helped make this infinite surfer game with an interdisciplinary group of friends.
For the 2019 GMTK game jam, I created this game where you have to pick up your arrow from inside a skeleton by dashing over it.
For the 2021 global game jam, I helped make this game about a monkey surviving a furniture store with an interdisciplinary group of friends.
This was my first interdisciplinary university project. We made a small demo with a team of programmers, designers, and artist.
For the first block of my first year in university, we were tasked with recreating a set of arcade games within a simple template.