C++/C# programmer
I have made a modular ECS game engine that supports PC, Nintendo Switch, and Android.
I designed and implemented the architecture of a modular
data-oriented ECS game engine for the Nintendo Switch.
With a multidisciplinary team, we made a small game in a
custom engine and released it on Itch.io.
For university, I had to make a game from scratch, using OpenGL(ES2), that runs on both a Raspberry Pi and Windows.
I learned the low-level graphics API for the Nintendo Switch and
wrote a simple deferred renderer with it.
I made a small demo of a cloth simulation that is used to control a ghost. It uses a BVH to optimize self-intersection detection.
I had to make a game from scratch in C++ with the theme of ice. This was my first experience programming with C++.
For the 2019 GMTK game jam, I created this game where you have to pick up your arrow from inside a skeleton by dashing over it.
For the first block of my first year in university, we were tasked with recreating a set of arcade games within a simple template.