C++/C# programmer
I have made a modular ECS game engine that supports PC, Nintendo Switch, and Android.
I designed and implemented the architecture of a modular
data-oriented ECS game engine for the Nintendo Switch.
For university, I had to make a game from scratch, using OpenGL(ES2), that runs on both a Raspberry Pi and Windows.
I modified the sourcecode of CMake to generate project files
that target the Nintendo Switch so I could use it in my personal projects.
I learned the low-level graphics API for the Nintendo Switch and
wrote a simple deferred renderer with it.
In a multidisciplinary team, I made several prototypes to tests ideas for a game concept, and deployed them on the PS4.