C++/C# programmer
Developed in January 2021
Gameplay Video
Mønkey Madness is a game where you play as a monkey stuck in a furniture store where you need to collect as many meatballs as you can before you die of hunger or get caught by security.
I helped create this game for the 2021 Global Game Jam with a group of friends. Our team had designers, artists, and programmers.
Our initial idea was for the game to be procedurally generated.
The furniture store would be a maze that was supposed to be different each time you play the game.
I researched maze generation and decided to use a recursive division algorithm, but I was going to have it skip the last step to create a more open space.
I chose this approach because the algorithm was simple, which is important in a 48-hour game jam, and because it would produce results that are close enough to what we were looking for.
After the first day, we found it was slightly too out of scope to implement this feature, especially given the fact that we would somehow need to integrate set-dressing into the process.
So we ended up scrapping it in favor of a single premade level and I moved on to other tasks.
Given that this was a game jam, the development process turned out quite messy.
After the main feature I was working on got scrapped, I decided to start consistently playing the game and looking through the work of my teammates to find bugs that I could fix.
Some of the bugs I ended up fixing were:
The game was submitted to the 2021 Global Game Jam and it can be downloaded on this page.
Project tags: #C++, #Game Jam, #Gameplay, #Multidisciplinary, #Prototyping, #Released, #UE4