C++/C# programmer
I worked on three apps and two lines of games meant to train people with acquired brain damage to use coping strategies for their new disabilities.
To improve the accessibility of an applied game for people with acquired brain damage, I wrote a tool in C++ that generates Text-to-Speech audio for all text in the game.
With a multidisciplinary team, we made a small game in a
custom engine and released it on Itch.io.
I was programming lead in a team of 30 people during the concepting stage of our trading/exploration game. I also made gameplay prototypes and tools.
In a multidisciplinary team, I made several prototypes to tests ideas for a game concept, and deployed them on the PS4.
For the 2020 GMTK game jam, I helped make this game about drifting into clowns with an interdisciplinary team of friends.
For the magical girl game jam, I helped make this infinite surfer game with an interdisciplinary group of friends.
For the 2021 global game jam, I helped make this game about a monkey surviving a furniture store with an interdisciplinary group of friends.
This was my first interdisciplinary university project. We made a small demo with a team of programmers, designers, and artist.