C++/C# programmer
I worked on three apps and two lines of games meant to train people with acquired brain damage to use coping strategies for their new disabilities.
I am developing a mobile incremental (clicker) game with ads and in-app purchases in Godot for Android and IOS.
I have made a modular ECS game engine that supports PC, Nintendo Switch, and Android.
With a multidisciplinary team, we made a small game in a
custom engine and released it on Itch.io.
I was programming lead in a team of 30 people during the concepting stage of our trading/exploration game. I also made gameplay prototypes and tools.
For the 2020 GMTK game jam, I helped make this game about drifting into clowns with an interdisciplinary team of friends.
I had to make a game from scratch in C++ with the theme of ice. This was my first experience programming with C++.
For the magical girl game jam, I helped make this infinite surfer game with an interdisciplinary group of friends.
For the 2019 GMTK game jam, I created this game where you have to pick up your arrow from inside a skeleton by dashing over it.
For the 2020 global game jam, I helped make this small game about repairing toys with a team of programmers and artists.
In highschool, I made this simple game to showcase everything I had learned about Unity so far.
For the 2021 global game jam, I helped make this game about a monkey surviving a furniture store with an interdisciplinary group of friends.
This was my first interdisciplinary university project. We made a small demo with a team of programmers, designers, and artist.
For the first block of my first year in university, we were tasked with recreating a set of arcade games within a simple template.
As a highschool project, I created this single-level platformer about changing the direction of gravity in C# with Monogame.
My first programming experience was creating semi-popular Minecraft mods in highschool.