C++/C# programmer
Developed in July 2020
Trailer/Gameplay Video
This game was made for the 2020 GMTK game jam with the theme "out of control" with a team of friends. We had artists, designers, and programmers on our team.
We decided to fit the theme by creating a vehicle that can't stop and can only slow down by drifting or bumping into things.
Clowns are walking around everywhere and the player needs to catch them by drifting into them from the side.
Showcase of the vehicle movement
My main contribution to this project was the vehicle movement.
I also added some entry points for things like sound to the vehicle.
Rather than trying to use realistic physics, nearly everything about the movement of the vehicle is determined by variables and curves that can be easily adjusted.
This makes the movement less realistic, but much more satisfying.
The vehicle always accelerates according to a curve, as the game concept demands. When you turn, your turning angle is increased according to a curve, and you will start drifting when you go over a certain threshold. You can also start a drift by jumping. When you bump into a wall, you will simply align with the wall you bumped onto and continue driving.
All of these mechanics combined in a very satisfying movement system. Feedback from players often said that, while some parts of the game were initially broken, they couldn't stop playing around with the vehicle.
The vehicle will align with geometry it bumps into
Drifting can be done in full circles when there's enough room
The game was published on itch.io to be submitted to the GMTK 2020 game jam and can be downloaded there.
Project tags: #C++, #Game Jam, #Gameplay, #Multidisciplinary, #Prototyping, #Released, #UE4