C++/C# programmer
I worked on three apps and two lines of games meant to train people with acquired brain damage to use coping strategies for their new disabilities.
To improve the accessibility of an applied game for people with acquired brain damage, I wrote a tool in C++ that generates Text-to-Speech audio for all text in the game.
I am developing a mobile incremental (clicker) game with ads and in-app purchases in Godot for Android and IOS.
I developed several productivity tools using Autohotkey to simplify and automate professional workflows.
I made a custom Perforce client (using the P4 REST-API) that focused on streamlining the code review process and integrating automated tasks into it as well.
I embedded Python scripting into a Java codebase to make the Universal Pokemon Randomizer infinitely customizable.
I have made a modular ECS game engine that supports PC, Nintendo Switch, and Android.
With a multidisciplinary team, we made a small game in a
custom engine and released it on Itch.io.
I modified the sourcecode of CMake to generate project files
that target the Nintendo Switch so I could use it in my personal projects.
I was programming lead in a team of 30 people during the concepting stage of our trading/exploration game. I also made gameplay prototypes and tools.