C++/C# programmer
Developed in February 2020
Gameplay video
The theme of this game jam was "repair", so we decided to make a game about repairing broken toys.
You are given boxes of materials and a single broken toy at a time. You can combine materials into toy parts, which can be attached to the broken toy to repair it.
This results in teddy bears with anything from a jetpack as a head to an umbrella for an arm.
I implemented the systems for placing the parts onto the toys. This involved:
Rotating items and placing them on the table
Parts snapping onto the toy
The game was submitted to the 2020 Global Game Jam and it can be downloaded on this page.
Project tags: #C#, #Game Jam, #Gameplay, #Prototyping, #Released, #Unity