--random cubes variables randomCubeArea = { center = vector3(20, 14.2, 0), halfSize = vector3(21.49, 9.75, 7.23) } randomCubeCount = 25 randomCubeSizeRange = { min = 1.0, max = 4.0 } randomCubeDensity = 0.75 --helper function for random floating point number in a range function randomFloat(min, max) return min + ((max - min) * math.random()) end --random cube addition function function addRandomCube() minArea = randomCubeArea.center - randomCubeArea.halfSize maxArea = randomCubeArea.center + randomCubeArea.halfSize currentScale = randomFloat(randomCubeSizeRange.min, randomCubeSizeRange.max) objectTable = { transform = { position = vector3(randomFloat(minArea.x, maxArea.x), randomFloat(minArea.y, maxArea.y), randomFloat(minArea.z, maxArea.z)), rotation = vector3(0,0,0), scale = vector3(currentScale,currentScale,currentScale) }, model = models.testCube, luaScript = "Scripts/Damagable.lua", resources = { "scene" }, rigidbody = { shape = { type = shapeNames.box, size = vector3(2,2,2) }, mass = currentScale * currentScale * currentScale * randomCubeDensity } } table.insert(scene.objects, objectTable) end --adding the actual cubes for i=1,randomCubeCount do addRandomCube() end